Amanojaku Scales
Changelog
- Added HTML export. WARNING, getting anything below 60 fps kinda breaks the browser game (no collision, lag, easier spells, etc), I recommend the windows version if it feels slow.
- Small changes made to the HTML version for performance reasons
- I accidently uploaded the same name file for the HTML version and it overwrote the original jam upload, the original windows build was reuploaded. Second time this has happened to me, you think I would've learned by now.
Postjam version (non-html)
- Added controller support
Seija is still on the run after the events of impossible spell card. Seijas other cheat items are getting weaker, and thus she starts using a cheat item that hasnt been utilized yet. The scale of balance
The scale of balance will balance a property of all danmaku. Use it to balance the danmaku speed, size and direction to complete some impossible spellcards.
How to Play
- Select a day, spell and type of scale to use.
- Complete the encounter to gain a pass, collect enough passes to unlock the next day/new scales.
- Not using any scales during a spell will give you a pass for each scale on that spell
- The game does save your progress, probably should've mentioned that in game.
Controls
- Arrow keys to move around
- [Z] to shoot/confirm
- [X]/[C] To activate scale
- [SHIFT] to focus fire/movement
- Arrow keys to navigate through menus
Issues/bugs
- The players bullets are very transparent, might look like you don't shoot (at least I assume that's the issue, couldn't replicate the "no shooting" bug )
Other info
- Everything done by kontsu
Comments
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Cool mechanic, fun to play and I enjoy how everything looks too. Love it!!
i cant shoot (web build chrome)
every thing in the menu works tho